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GTA San Andreas object

LODnPHouse04_LAx object ID 3721

LAxrefFar-away (LOD) modelPlaced 4×
Object ID
3721
Model name
LODnPHouse04_LAx
Texture file (TXD)
houselod_lax
Draw distance
400
Defined in
LAxref.ide
Flags
128
Placed in the world
4 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3721, 1893.91, -1067.66, 25.31)
removeWorldModel(3721, 10, 1893.91, -1067.66, 25.31) -- removes the one at Glen Park, Los Santos
engineGetModelNameFromID(3721) -- "LODnPHouse04_LAx" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1893.91, -1067.66, 25.31Glen Park, Los SantosMap
1914.75, -1067.66, 25.51Glen Park, Los SantosMap
1936.65, -1069, 25.96Glen Park, Los SantosMap
1956.98, -1072.5, 25.96Glen Park, Los SantosMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

4 other objects use houselod_lax.

Where this comes from

Checked on 29 September 2026.