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GTA San Andreas object

LODhillhouse06_LA01 object ID 3727

LAxrefFar-away (LOD) modelPlaced 1×
Object ID
3727
Model name
LODhillhouse06_LA01
Texture file (TXD)
hillhouLOD2_la
Draw distance
400
Defined in
LAxref.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3727, 911.05, -822.52, 98.82)
removeWorldModel(3727, 10, 911.05, -822.52, 98.82) -- removes the one at Mulholland, Los Santos
engineGetModelNameFromID(3727) -- "LODhillhouse06_LA01" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
911.05, -822.52, 98.82Mulholland, Los SantosMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

5 other objects use hillhouLOD2_la.

Where this comes from

Checked on 29 September 2026.