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GTA San Andreas object

ferseat01_LAx object ID 3752

LAxrefPlaced 10×
Object ID
3752
Model name
ferseat01_LAx
Texture file (TXD)
law2misc_lax
Draw distance
150
Defined in
LAxref.ide
Flags
128
Placed in the world
10 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3752, 389.88, -2039.66, 24.11)
removeWorldModel(3752, 10, 389.88, -2039.66, 24.11) -- removes the one at Santa Maria Beach, Los Santos
removeWorldModel(3751, 10, 389.88, -2039.66, 24.11) -- its far-away model LODseat01_LAx
engineGetModelNameFromID(3752) -- "ferseat01_LAx" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
389.88, -2039.66, 24.11Santa Maria Beach, Los SantosMap
389.88, -2039.64, 16.84Santa Maria Beach, Los SantosMap
389.88, -2035.4, 10.95Santa Maria Beach, Los SantosMap
389.88, -2035.38, 29.95Santa Maria Beach, Los SantosMap
389.88, -2028.52, 8.78Santa Maria Beach, Los SantosMap
389.88, -2028.5, 32.23Santa Maria Beach, Los SantosMap
389.88, -2021.64, 29.93Santa Maria Beach, Los SantosMap
389.88, -2021.63, 10.98Santa Maria Beach, Los SantosMap
389.88, -2017.45, 24.03Santa Maria Beach, Los SantosMap
389.88, -2017.43, 16.85Santa Maria Beach, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

1 other object use law2misc_lax.

Where this comes from

Checked on 29 September 2026.