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GTA San Andreas object

LODmonbhut1_LAX01 object ID 3778

LAxrefFar-away (LOD) modelPlaced 8×
Object ID
3778
Model name
LODmonbhut1_LAX01
Texture file (TXD)
beachhut_lod
Draw distance
400
Defined in
LAxref.ide
Flags
128
Placed in the world
8 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3778, 200.48, -1875, 3.08)
removeWorldModel(3778, 10, 200.48, -1875, 3.08) -- removes the one at Santa Maria Beach, Los Santos
engineGetModelNameFromID(3778) -- "LODmonbhut1_LAX01" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
200.48, -1875, 3.08Santa Maria Beach, Los SantosMap
245.54, -1875, 2.69Santa Maria Beach, Los SantosMap
289.23, -1875, 3.2Santa Maria Beach, Los SantosMap
337.45, -1875, 3.41Santa Maria Beach, Los SantosMap
445.03, -1875, 3.74Santa Maria Beach, Los SantosMap
498.48, -1875, 4.05Santa Maria Beach, Los SantosMap
553.35, -1875, 4.79Santa Maria Beach, Los SantosMap
609.55, -1875, 5.14Santa Maria Beach, Los SantosMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Where this comes from

Checked on 29 September 2026.