CITObject IDsCIT Tools

GTA San Andreas object

acbox1_SFS object ID 3796

SFxrefPlaced 2×
Object ID
3796
Model name
acbox1_SFS
Texture file (TXD)
xrfcrates_SFS
Draw distance
100
Defined in
SFxref.ide
Flags
0
Placed in the world
2 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3796, -1398.19, 502.7, 10.2)
removeWorldModel(3796, 10, -1398.19, 502.7, 10.2) -- removes the one at Easter Basin, San Fierro
engineGetModelNameFromID(3796) -- "acbox1_SFS" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1398.19, 502.7, 10.2Easter Basin, San FierroMap
-1335.97, 499.93, 10.2Easter Basin, San FierroMap

Same texture file

3 other objects use xrfcrates_SFS.

Where this comes from

Checked on 29 September 2026.