GTA San Andreas object
acbox1_SFS object ID 3796
SFxrefPlaced 2×
- Object ID
- 3796
- Model name
acbox1_SFS- Texture file (TXD)
xrfcrates_SFS- Draw distance
- 100
- Defined in
SFxref.ide- Flags
0- Placed in the world
- 2 times
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(3796, -1398.19, 502.7, 10.2)removeWorldModel(3796, 10, -1398.19, 502.7, 10.2) -- removes the one at Easter Basin, San FierroengineGetModelNameFromID(3796) -- "acbox1_SFS" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -1398.19, 502.7, 10.2 | Easter Basin, San Fierro | Map |
| -1335.97, 499.93, 10.2 | Easter Basin, San Fierro | Map |
Same texture file
3 other objects use xrfcrates_SFS.
Object IDs 3000 to 3999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas SFxref.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.