CITObject IDsCIT Tools

GTA San Andreas object

sfxref_aircon14 object ID 3813

SFxrefPlaced 12×
Object ID
3813
Model name
sfxref_aircon14
Texture file (TXD)
sfxref
Draw distance
80
Defined in
SFxref.ide
Flags
4
Placed in the world
12 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3813, -2703.91, 634.49, 21.07)
removeWorldModel(3813, 10, -2703.91, 634.49, 21.07) -- removes the one at Santa Flora, San Fierro
engineGetModelNameFromID(3813) -- "sfxref_aircon14" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2703.91, 634.49, 21.07Santa Flora, San FierroMap
-2694.23, 634.49, 21.07Santa Flora, San FierroMap
-2685.05, 634.49, 21.07Santa Flora, San FierroMap
-2675.85, 634.49, 21.07Santa Flora, San FierroMap
-2666.66, 634.49, 21.07Santa Flora, San FierroMap
-2657.47, 634.49, 21.07Santa Flora, San FierroMap
-2648.28, 634.49, 21.07Santa Flora, San FierroMap
-2639.09, 634.49, 21.07Santa Flora, San FierroMap
-2472.74, -135.26, 29.34Hashbury, San FierroMap
-2470.3, -135.26, 29.34Hashbury, San FierroMap
-2278.72, 700.45, 64.47Juniper Hill, San FierroMap
-2278.72, 705.4, 64.47Juniper Hill, San FierroMap

Same texture file

12 other objects use sfxref.

Where this comes from

Checked on 29 September 2026.