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GTA San Andreas object

ws_scaffolding_SFX object ID 3867

SFxrefPlaced 9×
Object ID
3867
Model name
ws_scaffolding_SFX
Texture file (TXD)
scaffolding_SFX
Draw distance
100
Defined in
SFxref.ide
Flags
4
Placed in the world
9 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3867, -2131.18, 347.28, 49.16)
removeWorldModel(3867, 10, -2131.18, 347.28, 49.16) -- removes the one at King's, San Fierro
removeWorldModel(3868, 10, -2131.18, 347.28, 49.16) -- its far-away model LODscaffolding_SFX
engineGetModelNameFromID(3867) -- "ws_scaffolding_SFX" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2131.18, 347.28, 49.16King's, San FierroMap
-2131.18, 364.73, 49.16King's, San FierroMap
-2120.77, 336.87, 49.16King's, San FierroMap
-2103.33, 336.87, 49.16King's, San FierroMap
-2049.73, 336.87, 49.16King's, San FierroMap
-2032.3, 380.74, 49.16King's, San FierroMap
-2032.29, 336.87, 49.16King's, San FierroMap
-2022.09, 347.13, 49.16King's, San FierroMap
-2022.09, 364.58, 49.16King's, San FierroMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Where this comes from

Checked on 29 September 2026.