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GTA San Andreas object

lod_liberty07 object ID 3913

levelmapPlaced 1×
Object ID
3913
Model name
lod_liberty07
Texture file (TXD)
libertyfar
Draw distance
500
Defined in
levelmap.ide
Flags
0
Placed in the world
1 time (1 inside interiors)

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3913, -1196.09, 483.66, 1369.15)
removeWorldModel(3913, 10, -1196.09, 483.66, 1369.15) -- removes the one at Interior 1
engineGetModelNameFromID(3913) -- "lod_liberty07" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1196.09, 483.66, 1369.15Interior 1

Same texture file

4 other objects use libertyfar.

Where this comes from

Checked on 29 September 2026.