GTA San Andreas object
lib_counchs object ID 3921
levelmapPlaced 1×
- Object ID
- 3921
- Model name
lib_counchs- Texture file (TXD)
librest- Draw distance
- 30
- Defined in
levelmap.ide- Flags
128- Placed in the world
- 1 time (1 inside interiors)
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(3921, -778.98, 493.96, 1375.7)removeWorldModel(3921, 10, -778.98, 493.96, 1375.7) -- removes the one at Interior 1engineGetModelNameFromID(3921) -- "lib_counchs" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -778.98, 493.96, 1375.7 | Interior 1 |
Same texture file
2 other objects use librest.
Object IDs 3000 to 3999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas levelmap.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.