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GTA San Andreas object

lib_counchs object ID 3921

levelmapPlaced 1×
Object ID
3921
Model name
lib_counchs
Texture file (TXD)
librest
Draw distance
30
Defined in
levelmap.ide
Flags
128
Placed in the world
1 time (1 inside interiors)

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3921, -778.98, 493.96, 1375.7)
removeWorldModel(3921, 10, -778.98, 493.96, 1375.7) -- removes the one at Interior 1
engineGetModelNameFromID(3921) -- "lib_counchs" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-778.98, 493.96, 1375.7Interior 1

Same texture file

2 other objects use librest.

Where this comes from

Checked on 29 September 2026.