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GTA San Andreas object

hanger01 object ID 3939

levelmapPlaced 1×
Object ID
3939
Model name
hanger01
Texture file (TXD)
weemap
Draw distance
299
Defined in
levelmap.ide
Flags
0
Placed in the world
1 time (1 inside interiors)

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3939, -975.05, 1089.66, 1345.66)
removeWorldModel(3939, 10, -975.05, 1089.66, 1345.66) -- removes the one at Interior 10
engineGetModelNameFromID(3939) -- "hanger01" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-975.05, 1089.66, 1345.66Interior 10

Same texture file

16 other objects use weemap.

Where this comes from

Checked on 29 September 2026.