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GTA San Andreas object

bistro_blok object ID 3944

levelmapPlaced 1×
Object ID
3944
Model name
bistro_blok
Texture file (TXD)
bistro
Draw distance
100
Defined in
levelmap.ide
Flags
0
Placed in the world
1 time (1 inside interiors)

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3944, -787.49, 505.88, 1374.72)
removeWorldModel(3944, 10, -787.49, 505.88, 1374.72) -- removes the one at Interior 1
engineGetModelNameFromID(3944) -- "bistro_blok" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-787.49, 505.88, 1374.72Interior 1

Same texture file

8 other objects use bistro.

Where this comes from

Checked on 29 September 2026.