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GTA San Andreas object

rc_track_b object ID 3949

levelmapPlaced 1×
Object ID
3949
Model name
rc_track_b
Texture file (TXD)
rczero_track
Draw distance
299
Defined in
levelmap.ide
Flags
0
Placed in the world
1 time (1 inside interiors)

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3949, -1070.12, 1059.64, 1343.02)
removeWorldModel(3949, 10, -1070.12, 1059.64, 1343.02) -- removes the one at Interior 10
engineGetModelNameFromID(3949) -- "rc_track_b" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1070.12, 1059.64, 1343.02Interior 10

Same texture file

9 other objects use rczero_track.

Where this comes from

Checked on 29 September 2026.