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GTA San Andreas object

rczero4_base02 object ID 3960

levelmapPlaced 1×
Object ID
3960
Model name
rczero4_base02
Texture file (TXD)
weemap
Draw distance
299
Defined in
levelmap.ide
Flags
4
Placed in the world
1 time (1 inside interiors)

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3960, -1130.86, 1059.45, 1345.52)
removeWorldModel(3960, 10, -1130.86, 1059.45, 1345.52) -- removes the one at Interior 10
engineGetModelNameFromID(3960) -- "rczero4_base02" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1130.86, 1059.45, 1345.52Interior 10

Same texture file

16 other objects use weemap.

Where this comes from

Checked on 29 September 2026.