CITObject IDsCIT Tools

GTA San Andreas object

CJ_BAG_RECLAIM object ID 3971

levelmapPlaced 1×
Object ID
3971
Model name
CJ_BAG_RECLAIM
Texture file (TXD)
CJ_AIRPRT
Draw distance
100
Defined in
levelmap.ide
Flags
0
Placed in the world
1 time (1 inside interiors)

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3971, -1866.23, 56.13, 1056.73)
removeWorldModel(3971, 10, -1866.23, 56.13, 1056.73) -- removes the one at Interior 14
engineGetModelNameFromID(3971) -- "CJ_BAG_RECLAIM" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1866.23, 56.13, 1056.73Interior 14

Same texture file

3 other objects use CJ_AIRPRT.

Where this comes from

Checked on 29 September 2026.