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GTA San Andreas object

CJ_BAG_DET object ID 3973

levelmapPlaced 1×
Object ID
3973
Model name
CJ_BAG_DET
Texture file (TXD)
CJ_AIRPRT3
Draw distance
100
Defined in
levelmap.ide
Flags
0
Placed in the world
1 time (1 inside interiors)

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3973, -1855.84, 57.01, 1056.52)
removeWorldModel(3973, 10, -1855.84, 57.01, 1056.52) -- removes the one at Interior 14
engineGetModelNameFromID(3973) -- "CJ_BAG_DET" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1855.84, 57.01, 1056.52Interior 14

Where this comes from

Checked on 29 September 2026.