GTA San Andreas object
cityhallblock2_LAn object ID 3988
LAnPlaced 1×
- Object ID
- 3988
- Model name
cityhallblock2_LAn- Texture file (TXD)
civic06_lan- Draw distance
- 120
- Defined in
LAn.ide- Flags
2097280- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(3988, 1596.55, -1817.3, 21.03)removeWorldModel(3988, 10, 1596.55, -1817.3, 21.03) -- removes the one at Commerce, Los SantosremoveWorldModel(4223, 10, 1596.55, -1817.3, 21.03) -- its far-away model LODyhallblock2_LAnengineGetModelNameFromID(3988) -- "cityhallblock2_LAn" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 1596.55, -1817.3, 21.03 | Commerce, Los Santos | Map |
Its far-away models
The low-detail (LOD) models the game draws instead of this one from far away.
Same texture file
2 other objects use civic06_lan.
Object IDs 3000 to 3999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas LAn.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.