CITObject IDsCIT Tools

GTA San Andreas object

cityhallblock2_LAn object ID 3988

LAnPlaced 1×
Object ID
3988
Model name
cityhallblock2_LAn
Texture file (TXD)
civic06_lan
Draw distance
120
Defined in
LAn.ide
Flags
2097280
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3988, 1596.55, -1817.3, 21.03)
removeWorldModel(3988, 10, 1596.55, -1817.3, 21.03) -- removes the one at Commerce, Los Santos
removeWorldModel(4223, 10, 1596.55, -1817.3, 21.03) -- its far-away model LODyhallblock2_LAn
engineGetModelNameFromID(3988) -- "cityhallblock2_LAn" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1596.55, -1817.3, 21.03Commerce, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

2 other objects use civic06_lan.

Where this comes from

Checked on 29 September 2026.