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GTA San Andreas object

LODRoads06_LAn01 object ID 4039

LAnFar-away (LOD) modelPlaced 1×
Object ID
4039
Model name
LODRoads06_LAn01
Texture file (TXD)
lanlod
Draw distance
450
Defined in
LAn.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(4039, 1479.55, -1592.29, 12.45)
removeWorldModel(4039, 10, 1479.55, -1592.29, 12.45) -- removes the one at Pershing Square, Los Santos
engineGetModelNameFromID(4039) -- "LODRoads06_LAn01" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1479.55, -1592.29, 12.45Pershing Square, Los SantosMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

106 other objects use lanlod.

Where this comes from

Checked on 29 September 2026.