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GTA San Andreas object

supports01_LAn object ID 4085

LAnPlaced 1×
Object ID
4085
Model name
supports01_LAn
Texture file (TXD)
lanroad
Draw distance
120
Defined in
LAn.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(4085, 1622.62, -1824.79, 17.49)
removeWorldModel(4085, 10, 1622.62, -1824.79, 17.49) -- removes the one at Commerce, Los Santos
removeWorldModel(4098, 10, 1622.62, -1824.79, 17.49) -- its far-away model LODsupports01_LAn
engineGetModelNameFromID(4085) -- "supports01_LAn" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1622.62, -1824.79, 17.49Commerce, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

39 other objects use lanroad.

Where this comes from

Checked on 29 September 2026.