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GTA San Andreas object

SDfences2_LAn object ID 4195

LAnPlaced 1×
Object ID
4195
Model name
SDfences2_LAn
Texture file (TXD)
lanfireesc_tr
Draw distance
100
Defined in
LAn.ide
Flags
132
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(4195, 1381.59, -1698.02, 14.67)
removeWorldModel(4195, 10, 1381.59, -1698.02, 14.67) -- removes the one at Commerce, Los Santos
engineGetModelNameFromID(4195) -- "SDfences2_LAn" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1381.59, -1698.02, 14.67Commerce, Los SantosMap

Same texture file

13 other objects use lanfireesc_tr.

Where this comes from

Checked on 29 September 2026.