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GTA San Andreas object

sbseabed6las2 object ID 4271

seabedPlaced 1×
Object ID
4271
Model name
sbseabed6las2
Texture file (TXD)
seabed
Draw distance
299
Defined in
seabed.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(4271, 2657.08, -2387.2, -4)
removeWorldModel(4271, 10, 2657.08, -2387.2, -4) -- removes the one at Ocean Docks, Los Santos
removeWorldModel(4405, 10, 2657.08, -2387.2, -4) -- its far-away model lodseabed036
engineGetModelNameFromID(4271) -- "sbseabed6las2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2657.08, -2387.2, -4Ocean Docks, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

268 other objects use seabed.

Where this comes from

Checked on 29 September 2026.