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GTA San Andreas object

sbcs_seabit17_new object ID 4313

seabedPlaced 1×
Object ID
4313
Model name
sbcs_seabit17_new
Texture file (TXD)
seabed
Draw distance
299
Defined in
seabed.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(4313, -1776.78, -1563.01, 9.7)
removeWorldModel(4313, 10, -1776.78, -1563.01, 9.7) -- removes the one at Whetstone
removeWorldModel(4447, 10, -1776.78, -1563.01, 9.7) -- its far-away model lodseabed078
engineGetModelNameFromID(4313) -- "sbcs_seabit17_new" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1776.78, -1563.01, 9.7WhetstoneMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

268 other objects use seabed.

Where this comes from

Checked on 29 September 2026.