CITObject IDsCIT Tools

GTA San Andreas object

sbcn_seafloor06 object ID 4321

seabedPlaced 1×
Object ID
4321
Model name
sbcn_seafloor06
Texture file (TXD)
seabed
Draw distance
299
Defined in
seabed.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(4321, -599.75, 774.43, -33.8)
removeWorldModel(4321, 10, -599.75, 774.43, -33.8) -- removes the one at Tierra Robada
removeWorldModel(4455, 10, -599.75, 774.43, -33.8) -- its far-away model lodseabed087
engineGetModelNameFromID(4321) -- "sbcn_seafloor06" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-599.75, 774.43, -33.8Tierra RobadaMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

268 other objects use seabed.

Where this comes from

Checked on 29 September 2026.