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GTA San Andreas object

sbcn2_seafloor02 object ID 4331

seabedPlaced 1×
Object ID
4331
Model name
sbcn2_seafloor02
Texture file (TXD)
seabed
Draw distance
299
Defined in
seabed.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(4331, 234.16, 475.79, -43.27)
removeWorldModel(4331, 10, 234.16, 475.79, -43.27) -- removes the one at Red County
removeWorldModel(4465, 10, 234.16, 475.79, -43.27) -- its far-away model lodseabed097
engineGetModelNameFromID(4331) -- "sbcn2_seafloor02" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
234.16, 475.79, -43.27Red CountyMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

268 other objects use seabed.

Where this comes from

Checked on 29 September 2026.