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GTA San Andreas object

sfn_roadblockld object ID 4513

seabedPlaced 1×
Object ID
4513
Model name
sfn_roadblockld
Texture file (TXD)
barrierblk
Draw distance
145
Defined in
seabed.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(4513, -2749.41, 2336.93, 72.91)
removeWorldModel(4513, 10, -2749.41, 2336.93, 72.91) -- removes the one at Tierra Robada
engineGetModelNameFromID(4513) -- "sfn_roadblockld" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2749.41, 2336.93, 72.91Tierra RobadaMap

Same texture file

15 other objects use barrierblk.

Where this comes from

Checked on 29 September 2026.