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GTA San Andreas object

CE_Flintwat01ld object ID 4521

seabedPlaced 1×
Object ID
4521
Model name
CE_Flintwat01ld
Texture file (TXD)
roadblkx
Draw distance
145
Defined in
seabed.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(4521, -84.68, -909.34, 18.24)
removeWorldModel(4521, 10, -84.68, -909.34, 18.24) -- removes the one at Flint County
engineGetModelNameFromID(4521) -- "CE_Flintwat01ld" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-84.68, -909.34, 18.24Flint CountyMap

Same texture file

8 other objects use roadblkx.

Where this comes from

Checked on 29 September 2026.