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GTA San Andreas object

lodroadscoast02 object ID 4537

seabedFar-away (LOD) modelPlaced 1×
Object ID
4537
Model name
lodroadscoast02
Texture file (TXD)
seabed
Draw distance
800
Defined in
seabed.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(4537, 2947.6, -1299.39, -53.63)
removeWorldModel(4537, 10, 2947.6, -1299.39, -53.63) -- removes the one at East Beach, Los Santos
engineGetModelNameFromID(4537) -- "lodroadscoast02" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2947.6, -1299.39, -53.63East Beach, Los SantosMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

268 other objects use seabed.

Where this comes from

Checked on 29 September 2026.