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GTA San Andreas object

LibrTow1_LAn object ID 4550

LAn2Placed 1×
Object ID
4550
Model name
LibrTow1_LAn
Texture file (TXD)
skyscr1_lan2
Draw distance
220
Defined in
LAn2.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(4550, 1544.57, -1355.79, 117.07)
removeWorldModel(4550, 10, 1544.57, -1355.79, 117.07) -- removes the one at Downtown Los Santos, Los Santos
removeWorldModel(4561, 10, 1544.57, -1355.79, 117.07) -- its far-away model LODrTow1_LAn
engineGetModelNameFromID(4550) -- "LibrTow1_LAn" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1544.57, -1355.79, 117.07Downtown Los Santos, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

6 other objects use skyscr1_lan2.

Where this comes from

Checked on 29 September 2026.