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GTA San Andreas object

lan2shit03 object ID 4591

LAn2Placed 1×
Object ID
4591
Model name
lan2shit03
Texture file (TXD)
stolenbuild01
Draw distance
150
Defined in
LAn2.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(4591, 1753.76, -1231.4, 12.45)
removeWorldModel(4591, 10, 1753.76, -1231.4, 12.45) -- removes the one at Downtown Los Santos, Los Santos
removeWorldModel(4612, 10, 1753.76, -1231.4, 12.45) -- its far-away model LODlan2shit03
engineGetModelNameFromID(4591) -- "lan2shit03" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1753.76, -1231.4, 12.45Downtown Los Santos, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

4 other objects use stolenbuild01.

Where this comes from

Checked on 29 September 2026.