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GTA San Andreas object

LODcpark05_LAN2 object ID 4635

LAn2Far-away (LOD) modelPlaced 1×
Object ID
4635
Model name
LODcpark05_LAN2
Texture file (TXD)
lod_lan2
Draw distance
1500
Defined in
LAn2.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(4635, 1634.43, -1115.53, 23.03)
removeWorldModel(4635, 10, 1634.43, -1115.53, 23.03) -- removes the one at Mulholland Intersection, Los Santos
engineGetModelNameFromID(4635) -- "LODcpark05_LAN2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1634.43, -1115.53, 23.03Mulholland Intersection, Los SantosMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

72 other objects use lod_lan2.

Where this comes from

Checked on 29 September 2026.