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GTA San Andreas object

LAalley2_LAn2 object ID 4685

LAn2Placed 1×
Object ID
4685
Model name
LAalley2_LAn2
Texture file (TXD)
plaza1_lan2
Draw distance
140
Defined in
LAn2.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(4685, 1572.59, -1216.5, 17.5)
removeWorldModel(4685, 10, 1572.59, -1216.5, 17.5) -- removes the one at Downtown Los Santos, Los Santos
removeWorldModel(4689, 10, 1572.59, -1216.5, 17.5) -- its far-away model LODLAalley2_LAn2
engineGetModelNameFromID(4685) -- "LAalley2_LAn2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1572.59, -1216.5, 17.5Downtown Los Santos, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

4 other objects use plaza1_lan2.

Where this comes from

Checked on 29 September 2026.