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GTA San Andreas object

LTSLAsky2b_LAn2 object ID 4721

LAn2Placed 1×
Object ID
4721
Model name
LTSLAsky2b_LAn2
Texture file (TXD)
nightlights1_lan2
Draw distance
500
Defined in
LAn2.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(4721, 1544.57, -1355.79, 117.07)
removeWorldModel(4721, 10, 1544.57, -1355.79, 117.07) -- removes the one at Downtown Los Santos, Los Santos
engineGetModelNameFromID(4721) -- "LTSLAsky2b_LAn2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1544.57, -1355.79, 117.07Downtown Los Santos, Los SantosMap

Same texture file

21 other objects use nightlights1_lan2.

Where this comes from

Checked on 29 September 2026.