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GTA San Andreas object

libtwrhelipd_LAn2 object ID 4726

LAn2Placed 1×
Object ID
4726
Model name
libtwrhelipd_LAn2
Texture file (TXD)
libhelipad_lan2
Draw distance
80
Defined in
LAn2.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(4726, 1544.58, -1356.38, 327.13)
removeWorldModel(4726, 10, 1544.58, -1356.38, 327.13) -- removes the one at Downtown Los Santos, Los Santos
removeWorldModel(4728, 10, 1544.58, -1356.38, 327.13) -- its far-away model LODtwrhelipd_LAn
engineGetModelNameFromID(4726) -- "libtwrhelipd_LAn2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1544.58, -1356.38, 327.13Downtown Los Santos, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

1 other object use libhelipad_lan2.

Where this comes from

Checked on 29 September 2026.