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GTA San Andreas object

ROCKLIFF1_LAS object ID 4816

LAsPlaced 1×
Object ID
4816
Model name
ROCKLIFF1_LAS
Texture file (TXD)
beach_las
Draw distance
150
Defined in
LAs.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(4816, 1210.71, -2467.79, 1.07)
removeWorldModel(4816, 10, 1210.71, -2467.79, 1.07) -- removes the one at Verdant Bluffs, Los Santos
removeWorldModel(4912, 10, 1210.71, -2467.79, 1.07) -- its far-away model LODKLIFF1_LAS01
engineGetModelNameFromID(4816) -- "ROCKLIFF1_LAS" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1210.71, -2467.79, 1.07Verdant Bluffs, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

13 other objects use beach_las.

Where this comes from

Checked on 29 September 2026.