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GTA San Andreas object

BTOLAND2_LAS object ID 4821

LAsPlaced 1×
Object ID
4821
Model name
BTOLAND2_LAS
Texture file (TXD)
union_las
Draw distance
150
Defined in
LAs.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(4821, 1745.2, -1882.85, 26.14)
removeWorldModel(4821, 10, 1745.2, -1882.85, 26.14) -- removes the one at El Corona, Los Santos
removeWorldModel(4961, 10, 1745.2, -1882.85, 26.14) -- its far-away model LODLAND2_LAS01
engineGetModelNameFromID(4821) -- "BTOLAND2_LAS" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1745.2, -1882.85, 26.14El Corona, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

2 other objects use union_las.

Where this comes from

Checked on 29 September 2026.