GTA San Andreas object
bchcostrd3_LAS object ID 4839
LAsPlaced 1×
- Object ID
- 4839
- Model name
bchcostrd3_LAS- Texture file (TXD)
freeway_las- Draw distance
- 150
- Defined in
LAs.ide- Flags
2097152- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(4839, 1383.61, -2633.05, 15.34)removeWorldModel(4839, 10, 1383.61, -2633.05, 15.34) -- removes the one at Los Santos International, Los SantosremoveWorldModel(4930, 10, 1383.61, -2633.05, 15.34) -- its far-away model LODcostrd3_LAS01engineGetModelNameFromID(4839) -- "bchcostrd3_LAS" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 1383.61, -2633.05, 15.34 | Los Santos International, Los Santos | Map |
Its far-away models
The low-detail (LOD) models the game draws instead of this one from far away.
Same texture file
13 other objects use freeway_las.
- 4809LAroads_05_LAs
- 4834airoad1d_LAS
- 4836LAroadsx_04_LAs
- 4840bchcostrd4_LAS
- 4872LAroads_042e_LAs
- 4883bchcostair_LAS
- 5021LAroadsbrk_05_LAs
- 5046bchcostrd4fuk_LAS
- 5051airobarsjm_LAS
- 5075sjmctfnce6_las
- 5076sjmctfnce7_las
- 5081rdcrashbar1_LAs
Object IDs 4000 to 4999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas LAs.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.