CITObject IDsCIT Tools

GTA San Andreas object

bchcostrd3_LAS object ID 4839

LAsPlaced 1×
Object ID
4839
Model name
bchcostrd3_LAS
Texture file (TXD)
freeway_las
Draw distance
150
Defined in
LAs.ide
Flags
2097152
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(4839, 1383.61, -2633.05, 15.34)
removeWorldModel(4839, 10, 1383.61, -2633.05, 15.34) -- removes the one at Los Santos International, Los Santos
removeWorldModel(4930, 10, 1383.61, -2633.05, 15.34) -- its far-away model LODcostrd3_LAS01
engineGetModelNameFromID(4839) -- "bchcostrd3_LAS" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1383.61, -2633.05, 15.34Los Santos International, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

13 other objects use freeway_las.

Where this comes from

Checked on 29 September 2026.