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GTA San Andreas object

LODfftest02 object ID 4913

LAsFar-away (LOD) modelPlaced 1×
Object ID
4913
Model name
LODfftest02
Texture file (TXD)
lod3_las
Draw distance
1500
Defined in
LAs.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(4913, 1069.67, -2270.9, 23.1)
removeWorldModel(4913, 10, 1069.67, -2270.9, 23.1) -- removes the one at Verdant Bluffs, Los Santos
engineGetModelNameFromID(4913) -- "LODfftest02" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1069.67, -2270.9, 23.1Verdant Bluffs, Los SantosMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

62 other objects use lod3_las.

Where this comes from

Checked on 29 September 2026.