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GTA San Andreas object

LODlpalos06_LAs01 object ID 4916

LAsFar-away (LOD) modelPlaced 1×
Object ID
4916
Model name
LODlpalos06_LAs01
Texture file (TXD)
lod3_las
Draw distance
1500
Defined in
LAs.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(4916, 1270.69, -2196.79, 42.56)
removeWorldModel(4916, 10, 1270.69, -2196.79, 42.56) -- removes the one at Los Santos International, Los Santos
engineGetModelNameFromID(4916) -- "LODlpalos06_LAs01" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1270.69, -2196.79, 42.56Los Santos International, Los SantosMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

62 other objects use lod3_las.

Where this comes from

Checked on 29 September 2026.