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GTA San Andreas object

LODlpaloswal1_LAs01 object ID 4921

LAsFar-away (LOD) modelPlaced 1×
Object ID
4921
Model name
LODlpaloswal1_LAs01
Texture file (TXD)
lod3_las
Draw distance
450
Defined in
LAs.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(4921, 1374.26, -2184.04, 21.08)
removeWorldModel(4921, 10, 1374.26, -2184.04, 21.08) -- removes the one at Los Santos International, Los Santos
engineGetModelNameFromID(4921) -- "LODlpaloswal1_LAs01" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1374.26, -2184.04, 21.08Los Santos International, Los SantosMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

62 other objects use lod3_las.

Where this comes from

Checked on 29 September 2026.