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GTA San Andreas object

lasbillbrd1_las object ID 4988

LAsPlaced 1×
Object ID
4988
Model name
lasbillbrd1_las
Texture file (TXD)
wiresetc_las
Draw distance
150
Defined in
LAs.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(4988, 1030.97, -2074.87, 22.16)
removeWorldModel(4988, 10, 1030.97, -2074.87, 22.16) -- removes the one at Verdant Bluffs, Los Santos
engineGetModelNameFromID(4988) -- "lasbillbrd1_las" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1030.97, -2074.87, 22.16Verdant Bluffs, Los SantosMap

Same texture file

4 other objects use wiresetc_las.

Where this comes from

Checked on 29 September 2026.