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GTA San Andreas object

airsinage5_LAS object ID 5000

LAsPlaced 1×
Object ID
5000
Model name
airsinage5_LAS
Texture file (TXD)
airportdetail
Draw distance
70
Defined in
LAs.ide
Flags
4
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(5000, 1615.23, -2246.73, 9.52)
removeWorldModel(5000, 10, 1615.23, -2246.73, 9.52) -- removes the one at Los Santos International, Los Santos
engineGetModelNameFromID(5000) -- "airsinage5_LAS" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1615.23, -2246.73, 9.52Los Santos International, Los SantosMap

Same texture file

8 other objects use airportdetail.

Where this comes from

Checked on 29 September 2026.