CITObject IDsCIT Tools

GTA San Andreas object

Roadsbx_las2 object ID 5106

LAs2Placed 1×
Object ID
5106
Model name
Roadsbx_las2
Texture file (TXD)
lasraodnshops
Draw distance
175
Defined in
LAs2.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(5106, 2390.24, -2013.88, 16.05)
removeWorldModel(5106, 10, 2390.24, -2013.88, 16.05) -- removes the one at Willowfield, Los Santos
removeWorldModel(5264, 10, 2390.24, -2013.88, 16.05) -- its far-away model lod_Roadsbx_las2
engineGetModelNameFromID(5106) -- "Roadsbx_las2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2390.24, -2013.88, 16.05Willowfield, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Where this comes from

Checked on 29 September 2026.