CITObject IDsCIT Tools

GTA San Andreas object

sanpdmdock3_las2 object ID 5109

LAs2Placed 1×
Object ID
5109
Model name
sanpdmdock3_las2
Texture file (TXD)
docks_las2
Draw distance
290
Defined in
LAs2.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(5109, 2219.34, -2558.8, 4.98)
removeWorldModel(5109, 10, 2219.34, -2558.8, 4.98) -- removes the one at Ocean Docks, Los Santos
removeWorldModel(5193, 10, 2219.34, -2558.8, 4.98) -- its far-away model LODpdmdock3_las2
engineGetModelNameFromID(5109) -- "sanpdmdock3_las2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2219.34, -2558.8, 4.98Ocean Docks, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

4 other objects use docks_las2.

Where this comes from

Checked on 29 September 2026.