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GTA San Andreas object

LAroads_26_las2 object ID 5112

LAs2Placed 1×
Object ID
5112
Model name
LAroads_26_las2
Texture file (TXD)
stormdrain_las2
Draw distance
200
Defined in
LAs2.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(5112, 2521.09, -2049.24, 18.73)
removeWorldModel(5112, 10, 2521.09, -2049.24, 18.73) -- removes the one at Willowfield, Los Santos
removeWorldModel(5255, 10, 2521.09, -2049.24, 18.73) -- its far-away model lod_LAroads_26
engineGetModelNameFromID(5112) -- "LAroads_26_las2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2521.09, -2049.24, 18.73Willowfield, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

10 other objects use stormdrain_las2.

Where this comes from

Checked on 29 September 2026.