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GTA San Andreas object

NWCSTRD2_las2 object ID 5124

LAs2Placed 1×
Object ID
5124
Model name
NWCSTRD2_las2
Texture file (TXD)
freeway2_las2
Draw distance
150
Defined in
LAs2.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(5124, 2278.9, -2286.31, 15.34)
removeWorldModel(5124, 10, 2278.9, -2286.31, 15.34) -- removes the one at Ocean Docks, Los Santos
removeWorldModel(5212, 10, 2278.9, -2286.31, 15.34) -- its far-away model LODSTRD2_las2
engineGetModelNameFromID(5124) -- "NWCSTRD2_las2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2278.9, -2286.31, 15.34Ocean Docks, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

7 other objects use freeway2_las2.

Where this comes from

Checked on 29 September 2026.