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GTA San Andreas object

dkcargohull2cd object ID 5167

LAs2Placed 1×
Object ID
5167
Model name
dkcargohull2cd
Texture file (TXD)
dkcargoshp_las2
Draw distance
180
Defined in
LAs2.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(5167, 2838.03, -2371.95, 7.3)
removeWorldModel(5167, 10, 2838.03, -2371.95, 7.3) -- removes the one at Los Santos
removeWorldModel(5159, 10, 2838.03, -2371.95, 7.3) -- its far-away model LODargohull2cd
engineGetModelNameFromID(5167) -- "dkcargohull2cd" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2838.03, -2371.95, 7.3Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

7 other objects use dkcargoshp_las2.

Where this comes from

Checked on 29 September 2026.