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GTA San Andreas object

LODedshprk1_las2 object ID 5201

LAs2Far-away (LOD) modelPlaced 1×
Object ID
5201
Model name
LODedshprk1_las2
Texture file (TXD)
lod_las2
Draw distance
450
Defined in
LAs2.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(5201, 1988.14, -2003.42, 15.77)
removeWorldModel(5201, 10, 1988.14, -2003.42, 15.77) -- removes the one at Willowfield, Los Santos
engineGetModelNameFromID(5201) -- "LODedshprk1_las2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1988.14, -2003.42, 15.77Willowfield, Los SantosMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

107 other objects use lod_las2.

Where this comes from

Checked on 29 September 2026.