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GTA San Andreas object

las2dkwar01 object ID 5259

LAs2Placed 1×
Object ID
5259
Model name
las2dkwar01
Texture file (TXD)
imstuff_las2
Draw distance
50
Defined in
LAs2.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(5259, 2168.84, -2246.78, 13.94)
removeWorldModel(5259, 10, 2168.84, -2246.78, 13.94) -- removes the one at Ocean Docks, Los Santos
engineGetModelNameFromID(5259) -- "las2dkwar01" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2168.84, -2246.78, 13.94Ocean Docks, Los SantosMap

Same texture file

5 other objects use imstuff_las2.

Where this comes from

Checked on 29 September 2026.