GTA San Andreas object
las2dkwar01 object ID 5259
LAs2Placed 1×
- Object ID
- 5259
- Model name
las2dkwar01- Texture file (TXD)
imstuff_las2- Draw distance
- 50
- Defined in
LAs2.ide- Flags
128- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(5259, 2168.84, -2246.78, 13.94)removeWorldModel(5259, 10, 2168.84, -2246.78, 13.94) -- removes the one at Ocean Docks, Los SantosengineGetModelNameFromID(5259) -- "las2dkwar01" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 2168.84, -2246.78, 13.94 | Ocean Docks, Los Santos | Map |
Same texture file
5 other objects use imstuff_las2.
Object IDs 5000 to 5999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas LAs2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.