CITObject IDsCIT Tools

GTA San Andreas object

newlas2sh_LAS2 object ID 5313

LAs2Placed 1×
Object ID
5313
Model name
newlas2sh_LAS2
Texture file (TXD)
ground_las2
Draw distance
180
Defined in
LAs2.ide
Flags
2097284
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(5313, 2043.99, -2016.87, 25.05)
removeWorldModel(5313, 10, 2043.99, -2016.87, 25.05) -- removes the one at Willowfield, Los Santos
removeWorldModel(5316, 10, 2043.99, -2016.87, 25.05) -- its far-away model lodlas2sh_LAS2
engineGetModelNameFromID(5313) -- "newlas2sh_LAS2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2043.99, -2016.87, 25.05Willowfield, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

6 other objects use ground_las2.

Where this comes from

Checked on 29 September 2026.