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GTA San Andreas object

LODedshprk_las2 object ID 5321

LAs2Far-away (LOD) modelPlaced 1×
Object ID
5321
Model name
LODedshprk_las2
Texture file (TXD)
lod_las2
Draw distance
450
Defined in
LAs2.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(5321, 2045.49, -1903.62, 16.19)
removeWorldModel(5321, 10, 2045.49, -1903.62, 16.19) -- removes the one at Willowfield, Los Santos
engineGetModelNameFromID(5321) -- "LODedshprk_las2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2045.49, -1903.62, 16.19Willowfield, Los SantosMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

107 other objects use lod_las2.

Where this comes from

Checked on 29 September 2026.