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GTA San Andreas object

LODstormbrid_las2 object ID 5359

LAs2Far-away (LOD) modelPlaced 1×
Object ID
5359
Model name
LODstormbrid_las2
Texture file (TXD)
lod_las2
Draw distance
450
Defined in
LAs2.ide
Flags
2097280
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(5359, 2583.44, -2049.22, 16.09)
removeWorldModel(5359, 10, 2583.44, -2049.22, 16.09) -- removes the one at Willowfield, Los Santos
engineGetModelNameFromID(5359) -- "LODstormbrid_las2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2583.44, -2049.22, 16.09Willowfield, Los SantosMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

107 other objects use lod_las2.

Where this comes from

Checked on 29 September 2026.